More Than Just a Good Time: Demystifying Gamification Principles for Instruction By: Brian Pinney, Ph.D. Educational Specialist Gamification is a hot area in education these days but what does it actually mean? Often, there is a misunderstanding or miscommunication that gamification means making your instruction “like a game” or “just making instruction more fun”. While elements of why games are fun certainly has informed this area, those may not be the fundamentals of gamification you may want. Below are several examples of principles of “gamified” instruction that also tend to be empirically supported outside of the gaming realm.
The importance of this for utilizing any of these fundamentals is that they also tend to be empirically supported improvements in instruction in the literature. That doesn’t mean they must be used for quality instruction. However, for faculty wishing to make modifications, these underlying components are much easier to target than “gamifying”.
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May 2017
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